mapc.Value = (math.random(2))
wait(1)
if mapc.Value == 1 then
print(mapc.Value)
player.Character.Torso.CFrame = ToMapOne + Vector3.new(0, i * 5, 0)
player.TeamColor = game.Teams["Playing"].TeamColor
for i, m1 in ipairs(game.Workspace.MapOne:GetChildren()) do
m1.Transparency = 0
m1.CanCollide = true
end
end
if mapc.Value == 2 then
print(mapc.Value)
player.Character.Torso.CFrame = ToMapTwo + Vector3.new(0, i * 5, 0)
player.TeamColor = game.Teams["Playing"].TeamColor
for i, m2 in ipairs(game.Workspace.MapTwo:GetChildren()) do
m2.Transparency = 0
m2.CanCollide = true
end
The above isn't the entire script, but it's part of it. The problem is that when the script is told to pick a random number, it chooses a number for each player in the game. Can someone help me fix it so that it only chooses one number rather than a number for each player?
