I tried using "RenderStepped" by putting in a Free Model and seeing how it works.
Rs = game:GetService("RunService").RendÂerStepped
while true do
Rs:wait()
game.Workspace.Camera.CoordinateFrame = game.Workspace.Camera.CoordinateFrame * CFrame.Angles(0,0,math.rad(180))
end
Can anyone explain how to properly use this?

1 comment
Obsolute, Better to use http://wiki.roblox.com/index.php?title=API:Class/RunService/BindToRenderStep BindToRenderStep