I tried using "RenderStepped" by putting in a Free Model and seeing how it works.

Rs = game:GetService("RunService").Rend­erStepped
while true do
Rs:wait()
game.Workspace.Camera.CoordinateFrame = game.Workspace.Camera.CoordinateFrame * CFrame.Angles(0,0,math.rad(180))
end

Can anyone explain how to properly use this?

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