Hello, I am making this game and its main genre is Health care and so on. Here is what i have done so far:
I made a model and named it "Sickness". It's parent is game (game.Sickness) and inside the Model there are 6 BoolValues. The name of the BoolValues are as shown below:
BoolValue 1 - Frostbite BoolValue 2 - Radioactvity BoolValue 3 - Nausea BoolValue 4 - Fatigue BoolValue 5 - Fever BoolValue 6 - Werewolfia
I also have a SickScript for these BoolValues, Each BoolValue has a different impact on the player. The SickScript is also in game (game.SickScript).
I have a main script inside workspace, This script clones the Sickness Model and SickScript into the player. Here is the main script code:
sicknessList = {game.Sickness.Frostbite, game.Sickness.Radioactivity, game.Sickness.Nausea, game.Sickness.Fatigue, game.Sickness.Fever, game.Sickness.Werewolfia,}
playerList = {}
function playerAdded(player)
if player then
for i,v in pairs (game.Players:GetPlayers()) do
game.Sickness:clone().Parent = player
game.SickScript:clone().Parent = player
table.insert(playerList, v)
local ld = Instance.new("IntValue")
ld.Name = "leaderstats"
ld.Parent = player
local money = Instance.new("IntValue", ld)
money.Name = "Cures"
money.Value = 0
local level = Instance.new("IntValue", ld)
level.Name = "Level"
level.Value = 1
local xp = Instance.new("IntValue", ld)
xp.Name = "XP"
xp.Value = 0
if xp.Value == 100 then
level.Value = level.Value + 1
if xp.Value == 200 then
level.Value = level.Value + 1
if xp.Value == 300 then
level.Value = level.Value + 1
end end end end end end
function playerSickness()
print 'PlayerSickness: Started'
local player = game.Players:GetPlayers()[math.random(1, game.Players.NumPlayers)]
local sickness = sicknessList[math.random(1, #sicknessList)].Value == true
player.TeamColor = BrickColor.new("Bright green")
end
function health()
print 'PlayerHealth: Started'
for i,v in pairs(game.Players:GetPlayers()) do
local player = v
if player.Character then
bl = {true, false}
for i,v in pairs(bl)do
if v == true then
while true do
player.Character.Humanoid.Health = player.Character.Humanoid.Health - 1
wait(60)
if v == false then
break
end end end end end end end
game.Players.PlayerAdded:connect(playerAdded)
while wait() do
wait(15)
playerSickness()
health()
wait(15)
end
The first part clones the Sickness Model and script into the player and gives the player leaderstats. My main problem is selecting a random player and a random sickness from the Sickness Model and making its value true. But, I get no errors. Meaning this is right but nothing is happening.
Could you please fix the function "playerSickness" and make it select a random player and to make a random sickness inside the model a true value.
Thank you,
- GingerBisucuit99
