Okay, so i know that this kills me cause of the ClearAllChildren part in the Torso but i don't know what to do to change that any help there is appreciated. Secondly ... how do i make it so i can use my own particle and not the default star shape. Because i don't want the star while I'm flying so if you know how to make the particle use my own decal that would be appreciated thank you, ~Fin
function Fly()
if Flying and Player and Torso and Humanoid and Humanoid.Health > 0 then
local Momentum = Vector3.new(0, 0, 0)
local LastMomentum = Vector3.new(0, 0, 0)
local LastTilt = 0
local CurrentSpeed = Speed.MaxSpeed
local Inertia = (1 - (Speed.CurrentSpeed / CurrentSpeed))
fire=Instance.new("ParticleEmitter")
fire.Parent=script.Parent.Parent["Left Leg"]
fire2=Instance.new("ParticleEmitter")
fire2.Parent=script.Parent.Parent["Right Leg"]
fire3=Instance.new("ParticleEmitter")
fire3.Parent=script.Parent.Parent["Left Arm"]
fire4=Instance.new("ParticleEmitter")
fire4.Parent=script.Parent.Parent["Right Arm"]
fire5=Instance.new("ParticleEmitter")
fire5.Parent=script.Parent.Parent.Torso
fire6=Instance.new("ParticleEmitter")
fire6.Parent=script.Parent.Parent.Head
BodyVelocity.maxForce = Vector3.new(1, 1, 1) * (10 ^ 6)
BodyGyro.maxTorque = Vector3.new(BodyGyro.P, BodyGyro.P, BodyGyro.P)
BodyGyro.cframe = Torso.CFrame
while Flying and Torso and Humanoid and Humanoid.Health > 0 do
if CurrentSpeed ~= Speed.MaxSpeed then
CurrentSpeed = Speed.MaxSpeed
Inertia = (1 - (Speed.CurrentSpeed / CurrentSpeed))
end
local Direction = CurrentCamera.CoordinateFrame:vectorToWorldSpace(Vector3.new(Controls.Left.Number + Controls.Right.Number, math.abs(Controls.Forward.Number) * 0.2, Controls.Forward.Number + Controls.Backward.Number))
local Movement = Direction * Speed.CurrentSpeed
Momentum = (Momentum * Inertia) + Movement
local TotalMomentum = Momentum.magnitude
if TotalMomentum > CurrentSpeed then
TotalMomentum = CurrentSpeed
end
local Tilt = ((Momentum * Vector3.new(1, 0, 1)).unit:Cross(((LastMomentum * Vector3.new(1, 0, 1)).unit))).y
local StringTilt = tostring(Tilt)
if StringTilt == "-1.#IND" or StringTilt == "1.#IND" or Tilt == math.huge or Tilt == -math.huge or StringTilt == tostring(0 / 0) then
Tilt = 0
end
local AbsoluteTilt = math.abs(Tilt)
if AbsoluteTilt > 0.06 or AbsoluteTilt < 0.0001 then
if math.abs(LastTilt) > 0.0001 then
Tilt = (LastTilt * 0.9)
else
Tilt = 0
end
else
Tilt = ((LastTilt * 0.77) + (Tilt * 0.25))
end
LastTilt = Tilt
if TotalMomentum < 0.5 then
Momentum = Vector3.new(0, 0, 0)
TotalMomentum = 0
BodyGyro.cframe = CurrentCamera.CoordinateFrame
else
BodyGyro.cframe = CFrame.new(Vector3.new(0, 0, 0), Momentum) * CFrame.Angles(0, 0, (Tilt * -20)) * CFrame.Angles((math.pi * -0.5 * (TotalMomentum / CurrentSpeed)), 0, 0)
end
BodyVelocity.velocity = Momentum
LastMomentum = Momentum
Wait(FlyRate)
end
BodyVelocity.maxForce = Vector3.new(0, 0, 0)
BodyPosition.maxForce = Vector3.new(0, 0, 0)
BodyGyro.maxTorque = Vector3.new(0, 0, 0)
end
end
function StopFlying() Flying = false BodyVelocity.maxForce = Vector3.new(0, 0, 0) BodyPosition.maxForce = Vector3.new(0, 0, 0) BodyGyro.maxTorque = Vector3.new(0, 0, 0) script.Parent.Parent["Left Leg"]:ClearAllChildren() script.Parent.Parent["Right Leg"]:ClearAllChildren() script.Parent.Parent["Left Arm"]:ClearAllChildren() script.Parent.Parent["Right Arm"]:ClearAllChildren() script.Parent.Parent.Torso:ClearAllChildren() script.Parent.Parent.Head:ClearAllChildren() end

2 comments
ok ... thank you ill try that
i tryed that and it didnt work ... did i do it wrong?