What is the mathematical function I have to use to match an effect like the one on Studio when you Resize.
Basically I want to resize a rotated brick on an axis and push that brick half of the resize increment on that same axis.
A little like in that GIF:
https://gyazo.com/abf8675b042613900bbc1b7c2307d6ef
I'm pretty sure it has to do with math.sin or math.cos but I'm not that good in trigonometry (I didn't learn that at school yet), so I'm unsure.
I'd really like it to have something like
local increment=.123
local oldCFrame=part.CFrame
for i=0,numberoftimes do
part.Size=Vector3.new(part.Size.X+increment,part.Size.Y,part.Size.Z)
part.CFrame=oldCFrame*CFrame.new(math.sin(part.Rotation.X)*increment/2,blahblah) -- this line is the one i cant figure out
end
