bin = script.Parent
TeamColor = script.Parent.TeamColor.Value
function getWeapons()
print("Get Weapons")
local children = bin:getChildren()
local weapon = {}
for i=1,#children do
if (children[i].className == "Tool" or children[i].className == "HopperBin") then
table.insert(weapon, children[i]:clone())
children[i]:remove()
end
end
for i=1,#weapon do
print(weapon[i].Name)
end
return weapon
end
function getCharacter(Player)
return game.Workspace:findFirstChild(Player.Name)
end
function getPlayer(Character)
return game.Players:findFirstChild(Character.Name)
end
weapons = getWeapons()
function NewObject(object)
if (object:findFirstChild("Humanoid") ~= nil) then
print("New Humanoid")
if (getPlayer(object) ~= nil) then
print("Player Respawned")
if (getPlayer(object).TeamColor == TeamColor) then
for i=1,#weapons do
local w = weapons[i]:clone()
w.Parent = getPlayer(object).Backpack
end
end
end
end
end
game.Workspace.ChildAdded:connect(NewObject)
why in server it gives me two same weapons instead of one for example i put a tool into the starterpack and when i run the game my character will get 2 same tools what is wrong???
