Title says it all, so how do I fire a function when the player presses a button on their keyboard, I couldn't find any events in the play about this... Idk how to do this...
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How do I use a function when a player presses a button?
1 answer
✓ Accepted answer
You would use a LocalScript in StarterPlayerScripts, under StarterPlayer.
You could then get the Mouse object from the LocalPlayer, and connect the KeyDown event to a function.
--LocalScript in StarterPlayerScripts in StarterPlayer folder
player = game.Players.LocalPlayer
mouse = Player:GetMouse()
function onKeyDown(key)
print(key)
if key == "e" then
player.Character.Humanoid.Walkspeed = 30 --Or something like that
end
end
mouse.KeyDown:connect(onKeyDown)
An alternative is to use the UserInputService:
--Same thing as last time, a LocalScript in StarterPlayerScripts in StarterPlayer
player = game.Players.LocalPlayer
inputservice = game:GetService("UserInputService")
function onInputBegan(input)
if input == Enum.KeyCode.E then
player.Character.Humanoid.Walkspeed = 30
end
end
inputservice.InputBegan:connect(onInputBegan)
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Lol, I didn't know the mouse was for the keyboard too...