game.Players.PlayerAdded:connect(function(plr)
if game:GetService("MarketplaceService"):PlayerOwnsAsset(plr,281158690) then
script.Parent.Touched:connect(onTouched)
function onTouched(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
game:GetService("TeleportService"):Teleport(284507186, player)
end
end
end
end)
I'm actually not quite too sure how to describe it. I'm just trying to make a script that will check the user's inventory for a certain badge before teleporting them to another place.
Here's the developer console log:
15:33:11 -- Attempt to connect failed: Passed value is not a function 15:33:11 --Script 'Workspace.Part.Script', Line 6 15:33:11 -- Stack End

1 comment
onTouched function needs to go above the connection line on line 5.