I have a script that when you shoot a target it actives another script that gives you the point but how do you make the first script activate another script..?
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How do you make one script activate another script?
1 answer
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You can just use the "Disabled" value of the script. While disabled, the script will not run, and when you enable it then it will run from the start.
A script like:
local ScriptToActivate = workspace.Script
ScriptToActivate.Disabled = false --It will run
Although the "ScriptToActivate" would have to be disabled in the first place, which can be done via the properties window.
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Thanks!