So I'm just wondering how I would create a tool, lets say a Pizza and when you click on the Pizza it brings up a GUI, this GUI will have a selection of different flavours, lets say Peperoni, Meat Lovers and the Works.
My ONLY problem is, I'm not sure how I'd do that, I want it so that when you click the selection that you want, the Pizza will go into your inventory.
Now I do know that I'm going to add the Tools into the lighting, because I'm pretty sure in order for this script to work the tools will have to go under the lighting?
Also, once the player has clicked the selection of the Pizza He/She wants the GUI will be destroyed, I'm not sure if I'm suppose to use Destroy() or..? And with the GUI, would that go under StarterGUI or lighting?
-iiKeegs

2 comments
And I don't mean when the player hits the Tool, I mean when the player Clicks the Tool.
I'm still not certain on if I'm doing it right. I want it so that when the player clicks the item, a GUI will pop up on his/her screen giving an option of choices, these choices will be tools that go into the players backpack so him/her can use them. I'm not sure if this is the proper script you gave me but I ran across the problems.