How do I use the math.pi/10 to make it equal to the rotation I provided. So far, I figured out that math.pi/10 is equal to 90, -69.598, 90. Also, thank you to all who said to use the fromEulerAnglesXYZ method.
tune.CFrame = tune.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/10,0,0)
-- 1. -69.598 (Rotation: 90, -69.598, 90)
-- 2. -51.347 (Rotation: 90, -51.347, 90)
-- 3. -32.948 (Rotation: 90, -32.948, 90)
-- 4. -17.872 (Rotation: 90, -17.872, 90)
-- 5. -0.45 (Rotation: 90, -0.45, 90)
-- 6. 16.889 (Rotation: 90, 16.889, 90)
-- 7. 33.83 (Rotation: 90, 33.83, 90)
-- 8. 47.591 (Rotation: 90, 47.591, 90)
-- 9. 61.501 (Rotation: 90, 61.501, 90)
-- 10. 77.796 (Rotation: 90, 77.796, 90)

2 comments
pi = 180 degrees
So what does math.pi/10 mean? Is it 180/10 which is 18?