I want to make it so that instead of being rotated downwards when held, the mesh is facing upwards... How would I rotate this mesh? Sorry if it's a stupid or easy to fix question.
Thank you.
I want to make it so that instead of being rotated downwards when held, the mesh is facing upwards... How would I rotate this mesh? Sorry if it's a stupid or easy to fix question.
Thank you.
A. Change the GripUp property of the tool (I think)
B. Manually CFrame the tool's setting position in the output like:
ToolPlacementHere.Grip = CFrame.new(PosX,PosY,PosZ)*
CFrame.Angles(math.rad(Xangle),math.rad(YAngle),math.rad(ZAngle))
Of course replace the Pos and Angle to actual numbers.
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Thanks a ton, I'll be editing a lot of meshes for a new game I'm making, this really helped
NP, btw, it would be nice to show this question is answered by pressed the up arrow that is above my head.
LOL I don't have enough reputation, sorry... I'll try to post more now xD