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✓ ANSWER ACCEPTED

Humanoid stuck in a permanent freefalling state even if using :ChangeState()?

So I was playing around with old things and animations, and I was testing out this old animation. It When it ran, the player's state was changed to the FreeFalling state. When I tried to fix it by using ChangeState(), it returned to FreeFalling state.

1 answer

✓ Accepted answer

There is no way to fix this at all.

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