So I was playing around with old things and animations, and I was testing out this old animation. It When it ran, the player's state was changed to the FreeFalling state. When I tried to fix it by using ChangeState(), it returned to FreeFalling state.
✓ ANSWER ACCEPTED
Humanoid stuck in a permanent freefalling state even if using :ChangeState()?
1 answer
✓ Accepted answer
There is no way to fix this at all.
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