RS = game:GetService'RunService'
started = false
workspace.REcamera.OnServerEvent:connect(function(player)
print'recieved'
started = true
end)
RS.RenderStepped:connect(function()
if started then workspace.CurrentCamera.CameraSubject = workspace.Part
print'camera rendered' end
end)
NOTE: CharacterAutoLoads is false. This is for my custom character engine.
This is a LocalScript.
Both prints print, but plain and simple, the camera is still freeroam and not locked to the part at all. halp
