Basically I want to move an object left or right from where it is facing.
I've tried simply CFraming along a Z axis, but that of course only goes along the Z axis. I want the object to be able to face any direction and still move a solid left or right.
ball.CFrame = (ball.CFrame + Vector3.new(0,0,.15)) * CFrame.Angles(0,0,math.pi/24)
You might notice that its also being rotated along the Zaxis. Would there be a way to move it left or right and rotate it? Logically, it would cause the motion to form a circle, but I don't want that.

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At least are there any Wiki articles that define the concept?