In my game the things you can buy are abilities which are activated by pressing the "E" Key. So the abilities are scripts. Is there a way of saving these scripts (Specifically), when a player has gotten them? Maybe changing around this script that saves in game purchases. Such as Developer products.
local MarketplaceService = Game:GetService("MarketplaceService")
local developerProductAmount = 10
MarketplaceService.ProcessReceipt = function(receiptInfo)
-- create variable for player data
local playerData = PlayerDataStore:GetSaveDataById(receiptInfo.PlayerId)
-- create update function for purchase history and ingame money for player data
playerData:Update({'Purchases', 'InGameMoney'}, function(oldPurchases, oldMoney)
-- create purchases table if it does not exist yet
if not oldPurchases then oldPurchases = {} end
-- check if this transaction has already been processed via purchaseId
if not oldPurchases[receiptInfo.PurchaseId] then
-- this transaction hasn't been processed
-- if player did not have money before start money at 0
if not oldMoney then oldMoney = 0 end
-- give player in-game money
oldMoney = oldMoney + developerProductAmount
-- flag purchase as handled
oldPurchases[receiptInfo.PurchaseId] = true
end
return oldPurchases, oldMoney
end)
return Enum.ProductPurchaseDecision.PurchaseGranted
end

3 comments
Saving the script/abilities name to their abilities data store is a simple idea.
Im just not very familier with this script specificly (Data Stores) Bascily one of the only few scripts I havent familerized myself with yet.
Is there a specific place you would reccomend to learn about this specificly? And please not roblox wiki I have already checked that out.