The cash works fine but when it needs gives gear it doesn't work. What is wrong?
elseif receiptInfo.ProductId == GearEen then
game.Lighting.GravityCoil:Clone().Parent=player.Backpack
end
^^^^^^ I think the problem is here..
local MarketplaceService = Game:GetService("MarketplaceService")
local ds = game:GetService("DataStoreService"):GetDataStore("PurchaseHistory")
local thousandCash = 23194788 --Put the ID for the thousand cash buy
local five_hundredCash = 23194787 --ID for 500 cash buy
local five_thousandCash = 23216025 --ID for 500 cash buy
local GearEen = 25553578 --ID for Gear
MarketplaceService.ProcessReceipt = function(receiptInfo)
local playerProductKey = "player_" .. receiptInfo.PlayerId .. "_product_" .. receiptInfo.ProductId
local numberBought = ds:IncrementAsync(playerProductKey, 1)
for i,v in pairs (game.Players:GetChildren()) do
if v.userId == receiptInfo.PlayerId then
if receiptInfo.ProductId == five_hundredCash then
local stat = v.leaderstats:FindFirstChild("Cash")
if stat ~= nil then
stat.Value = stat.Value + 500
end
elseif receiptInfo.ProductId == thousandCash then
local stat = v.leaderstats:FindFirstChild("EggsCandy")
if stat ~= nil then
while true do
stat.Value = stat.Value + 550
wait (5)
end
end
elseif receiptInfo.ProductId == five_thousandCash then
local stat = v.leaderstats:FindFirstChild("EggsCandy")
if stat ~= nil then
stat.Value = stat.Value + 500
end
elseif receiptInfo.ProductId == GearEen then
game.Lighting.GravityCoil:Clone().Parent=player.Backpack
end
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
