The script is supposed to detect if the player's team is winning, losing, or tying the game.
However, the only thing the script does is make the GUI say that the game was a "Tie," even if the player won/lost the game.
I have no idea why this is happening, as output gave me nothing on this issue.
Can someone please help me? Here's the script:
local Detect = game.ServerScriptService.MainGame:WaitForChild("Score1")
local Detect2 = game.ServerScriptService.MainGame:WaitForChild("Score2")
local Defeat = script.Parent:WaitForChild("Defeat")
local Victory = script.Parent:WaitForChild("Victory")
local Tie = script.Parent:WaitForChild("Tie")
while wait(0.1) do
if Detect.Value > Detect2.Value then
if script.Parent.Parent.Parent.Parent.Parent.TeamColor == BrickColor.new("Bright green") then
Defeat.Visible = false
Victory.Visible = true
Tie.Visible = false
elseif script.Parent.Parent.Parent.Parent.Parent.TeamColor == BrickColor.new("Bright red") then
Defeat.Visible = true
Victory.Visible = false
Tie.Visible = false
end
elseif Detect.Value < Detect2.Value then
if script.Parent.Parent.Parent.Parent.Parent.TeamColor == BrickColor.new("Bright green") then
Defeat.Visible = false
Victory.Visible = true
Tie.Visible = false
elseif script.Parent.Parent.Parent.Parent.Parent.TeamColor == BrickColor.new("Bright red") then
Defeat.Visible = true
Victory.Visible = false
Tie.Visible = false
end
elseif Detect.Value == Detect2.Value then
Defeat.Visible = false
Victory.Visible = false
Tie.Visible = true
end
end
