nuke = script.Parent
while wait(0) do
nuke.Position = Vector3.new(-10.396, 0.5, 25.025)
nuke.Size = nuke.Size + Vector3.new(1,1,1)
nuke.Transparency = nuke.Transparency + .0111111
end
Is my loop after changing a brick into a ball and changing color in a different script. I have the first script doing whatever i put in it and then enable this script and it works and expands etc but doesnt stay in position when i touch it. What can I change to the loop to keep the ball in the same spot when i walk through it every 0 second loop. Basically Whenever I walk through it It floats trying not to touch me. In other words what can I add to the script to make it so I can walk through the ball while its expanding. I tested it also by puttign in a box of blocks the ball did nt expand through them it floated to avoide goign through.
Update Solution: Remember how I stated that I have two scripts. Well i tried disabling one in which was the touch script. Well, basically with the first script left on its as if the game keeps re spawning the brick more than once.

1 comment
Saying SOLVED BY SELF Seems kinda braggy..