Hello, I have here a script that fixes the current camera so the players only view the position of the brick. I was wondering how to make this stay fixed even if the player dies/resets? If a player dies, they are back to the normal set camera view. Also, is there a way to make it locked, so that a player cannot try to zoom out?
Here is the script:
local target = workspace.FixCam.Head
local camera = workspace.CurrentCamera
camera.CameraSubject = target
local angle = 5
while wait() do
camera.CoordinateFrame = CFrame.new(target.Position)
* CFrame.Angles(0,angle,0)
* CFrame.new(0,0,-50)
end
