I've been creating quite a few animations lately, and I've noticed that if the character flips and moves around too much and too fast, it will sometimes skip keyframes. Since I'm making actual flips, this is a very severe issue for me. Does anybody know a way around this issue? Thanks, ChipioIndustries
COMMUNITY QUESTION
Why does the Animation Editor sometimes skip keyframes?
0 answers
No public answers were preserved for this question.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
I believe this just has to do with the editor itself, when you play the animations, it should be fine.