I am creating an NPC dog, and I'm trying to load animations onto it. I found out that I needed Motor6D's but when I tried to create them (via. Command Bar) it moved the part. So what do I do to have the part still have its original position and have a motor6d?
If you want to see what I put into the command bar to create the motors, look no further..
workspace.Dog.HumanoidRootPart.MotorToTorso.Part0 = workspace.Dog.HumanoidRootPart
workspace.Dog.HumanoidRootPart.MotorToTorso.Part1 = workspace.Dog.Torso
A Motor6D is already placed inside the HumanoidRootPart. If you want a picture of what happens, look here. And what it's supposed to look like, look here.
-- HungryJaffer

5 comments
This isn't a request site, we need actual proof that you actually tried
What I did on the Command Bar is pretty simple, but if you want me to show you what I put into the command bar, okai...
You need to set the C0 it always happen to me... Its a long and boring task so please tell me if you find a way to make it easier
How do I set the C0?
Look at my answer