You're on the right track with knowing you need to use Changed. Changed is an event, so you can't just use it as a function. I'll explain how to use it, but an explanation of event usage in general can be found here: http://wiki.roblox.com/index.php?title=RBXScriptSignal#Usage
You'll need to take that event and connect it to a function. Since events are members of instances(players, parts, decals, etc) like properties are, you access it with player.Changed. Once you have the event, you need to hook it up to a function for anything to actually happen. You can either set up a named function and give it to the event, or you can define a brand new function as soon as you hook the event up.
Giving it an existing function:
function onChanged()
end
player.Changed:connect(onChanged)
Creating a function as soon as you connect the event:
player.Changed:connect(function()
end)
You also have some issues with your function you created. To access the localplayer, it is game.Players.LocalPlayer, and not script.LocalPlayer. You also have an issue with FaceText. You're creating a variable called FaceText and then setting its value to the current texture of the face. This means FaceText is a string variable. If you change FaceText, nothing is going to happen. If you want the face's texture to change, you need to do this:
Face = Head.Face
if plr.Team.Name == "Zombies" then
Face.Texture = "http://www.roblox.com/asset/?id=179626010"
else
Face.Texture = "http://www.roblox.com/asset/?id=64064193"
end
Also, there is no Team property of player. All that exists is TeamColor. You'll have to check if their teamcolor is the same as the zombie team's teamcolor and then do stuff from there.
1 comment
Im kinda confused how would incorporate that?