how to make it so players can walk through me?, not cancollide = false, then i fall through the baseplate.
(I'm not very fluent in English, apologies)
how to make it so players can walk through me?, not cancollide = false, then i fall through the baseplate.
(I'm not very fluent in English, apologies)
Only way I can think of is to make a complete physics engine based off of ray casting to determine where the floor is and use body movers to move your character. That would be too much to post here tho.
Put this in a LocalScript in StarterPlayerScripts. Make sure that FilteringEnabled is on.
-- Written by Tim7775, 2015
game:GetService("RunService").Stepped:connect(function()
for _, player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
local character = player.Character
if character then
local head = character:FindFirstChild("Head")
local torso = character:FindFirstChild("Torso")
if head then head.CanCollide = false end
if torso then torso.CanCollide = false end
end
end
end
end)
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