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if #Game.Players:GetPlayers() <= 2 then
	_G["Hint1"] = Instance.new("Hint",Workspace)
	_G["Hint1"].Text = "You need 2 or more people to play"
end
if #Game.Players:GetPlayers() >= 3 then
	_G["Hint1"]:Destroy()
end
if #Game.Players:GetPlayers() <= 2 then return end
Maps = {"Halloween Map","Crossroads Map"}
Players = {}
CurrentStalker = {}
Spawns = {}
StalkerMoves = Game.Lighting.StalkerMoves:Clone()
MapChosen = Maps[math.random(1,#Maps)]
if MapChosen == "Halloween Map" then
	Game.Lighting["Halloween Map"].Parent = Workspace
	HalloweenMap = true
	RoundStart = true
end
if HalloweenMap == true and RoundStart == true then
	Hint = Instance.new("Hint",Workspace)
	Hint.Text = "Halloween Map loading..."
	wait(2)
	Hint:Destroy()
	for i,v in pairs(Game.Players:GetPlayers()) do
		table.insert(Players, v.Name)
		Stalker = Players[math.random(1,#Players)]
		table.remove(Players, Stalker.Name)
		table.insert(CurrentStalker, Stalker.Name)
		if Game.Players[Players[1]] and Game.Players[Players[1]].Character and Game.Players[Players[1]].Character.Humanoid then
			Plr = Game.Players[Players[1]]
			Stalker1 = Game.Players[CurrentStalker[1]]
		Plr.Character.Humanoid.Died:connect(function(PlayerDied)
			if Stalker1 and Stalker1.Character and Stalker1.Character.Humanoid and Stalker1.Character.Humanoid.Health>0 then
				table.remove(CurrentStalker, Plr)
				table.remove(Players, Plr)
				RoundStart = false
				Plr.TeamColor = BrickColor.new("Light stone grey")
				--if all players died besides stalker then stalker wins code here pls 
			end
		end)
		end
	end
end
		for i,v in pairs(Stalker1.Character:GetChildren()) do
			if v:IsA("BasePart") then
				v.Transparency = 0.9
				if v:IsA("Hat") then
					v:Destroy()
				end
			end
			if Stalker1 and Stalker1.Character and Stalker1.Character.Humanoid then
				Stalker1.Character.Humanoid.Died:connect(function(StalkerDied)
					if Plr and Plr.Character and Plr.Character.Humanoid and Plr.Character.Humanoid.Health>0 then
						Msg = Instance.new("Hint",Workspace)
						Msg.Text = Stalker.Name.." Has lost as the stalker!"
						wait(3)
						Msg:Destroy()
						table.remove(CurrentStalker, Plr)
						table.remove(Players, Plr)
						Players = {}
						CurrentStalker = {}
						RoundStart = false
					end
				end)
			end
		end

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Please do not make explicit requests for code.