So, is there any other way to make the script work? I put the script in StarterPack, and it is a script, not a local script. Is there any other way besides disabling FilteringEnabled? I am really confused. And I heard about RemoteEvents and RemoveFunctions, could someone also give me the link to that page? Or tell me what those objects do?(Oh and did you know Lua is an object based programming language?)
Player = game.Players.LocalPlayer
Character = Player.Character
Torso = Character.Torso
Mouse = Player:GetMouse()
hold = false
Mouse.Button1Down:connect(function()
if hold == false then
hold = true
while hold == true do
wait(0.00001)
Player.Character.Humanoid.WalkSpeed = Player.Character.Humanoid.WalkSpeed +1
wait(0.1)
local Brick = Instance.new("Part", Character) --Changed Player to Character Brick.Anchored = true
Brick.Position = Torso.Position + Vector3.new(5,0, 0)
Brick.BrickColor = BrickColor.new("New Yeller")
Brick.Size = Vector3.new(3,5,4)
Brick.Anchored = true
Brick.Transparency = 0.5
Brick.Reflectance = 0.4
game.Debris:AddItem(Brick,1)
Brick.TopSurface = 0
Brick.BottomSurface = 0
Brick.CanCollide = false
local smoke = Instance.new("Smoke", Brick)
smoke.Opacity = 0.3
smoke.RiseVelocity = 0.4
smoke.Size = 0.5
smoke.Color = Color3.new(226,226,36)
smoke.Enabled = true
local fire = Instance.new("Fire", Brick)
fire.Enabled = true
fire.Heat = 10
fire.Color = Color3.new(255,173,0)
fire.SecondaryColor = Color3.new(255,0,0)
fire.Size = 15
end
end
end)
Mouse.Button1Up:connect(function()
if hold == true then
hold = false
Player.Character.Humanoid.WalkSpeed = 16
end
end)

2 comments
Too many questions within a question. What do you need help with?
Just making this work in-game. Something about FilteringEnabled.