Hello.
I have the following script, which is a modified version of the Fire Extingiusher. I'm making a fire turret, so i'm trying to make it so that it sprays from the nozzle. To do that, I need to make sure that the player is sitting.
Orginial Code:
local Tool = script.Parent
local spraying = false
local torso = nil
local offset = 5
local debris = game:GetService("Debris")
local bubble = Instance.new("Part")
bubble.Shape = 0
bubble.formFactor = 0
bubble.Size = Vector3.new(1,1,1)
bubble.Transparency = 0.2
bubble.BottomSurface = "Smooth"
bubble.TopSurface = "Smooth"
bubble.CanCollide = true
function onEquipped(mouse)
torso = Tool.Parent:FindFirstChild("Torso", false)
mouse.Button1Down:connect(onButton1Down)
mouse.Button1Up:connect(onButton1Up)
end
function onUnequipped()
spraying = false
Tool.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=27787143"
Tool.Handle.FoamSound:Stop()
end
function onButton1Down(mouse)
spraying = true
Tool.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=27787226"
Tool.Handle.FoamSound:Play()
sprayBubbles()
end
function onButton1Up(mouse)
spraying = false
Tool.Handle.Mesh.MeshId = "http://www.roblox.com/asset/?id=27787143"
Tool.Handle.FoamSound:Stop()
end
function sprayBubbles()
while spraying do
local sprayDir = torso.CFrame.lookVector.unit
local bubbleClone = bubble:clone()
local torsoNormal = torso.CFrame.lookVector
local denom = math.abs(torsoNormal.x) + math.abs(torsoNormal.z)
local posX = 5 * (torsoNormal.x/denom)
local posZ = 5 * (torsoNormal.z/denom)
bubbleClone.Position = Vector3.new(Tool.Handle.Position.x + posX,Tool.Handle.Position.y,Tool.Handle.Position.z + posZ)
bubbleClone.Velocity = Vector3.new(sprayDir.x,sprayDir.y + 0.5, sprayDir.z) * 50
bubbleClone.Size = Vector3.new(math.random(1,2),math.random(1,2),math.random(1,2))
bubbleClone.Parent = game.Workspace
local script = Tool.ExtinguishScript:clone()
script.Parent = bubbleClone
script.Disabled = false
debris:AddItem(bubbleClone, 2)
wait(0.05)
end
end
Tool.Equipped:connect(onEquipped)
Tool.Unequipped:connect(onUnequipped)
Thanks!

4 comments
Okay thanks, I have another question.
Ok feel free to ask, and if i helped please accept as answer
How can I get all the parts within a model, even if they are in other models? Like, every single part.
if you could please put that as a full question so i can post some code.