I Want to make a player invisible CODE: game.Workspace.Name of player.name of what you want.Tras = 0
How do we make a player Invisible in one script?
2 answers
Here is a script that should do what you want, put it in a LocalScript in game.StarterGui or game.StarterPack, there is probably a easier way then adding the wait, but I'm not sure how to do it if there is.
wait(5) -- Stupid hats
local player = game.Players.LocalPlayer
for _,v in pairs(player.Character:GetChildren()) do
if v.className == "Part" then
v.Transparency = 1
elseif v.className == "Hat" then
v.Handle.Transparency = 1
end
end
1 comment
Wouldn't it be better to use the 'IsA' method ( 'Instance:IsA(ChildClass)' )? :P
This is to be used in a Script and can be put in ServerScriptService or Workspace, whatever you prefer
Well simply, we need to get the players, character, get all the characters parts, and set there
transparency to 1, do do so we need to wait for a new player to enter, and get there character:
function onPlayerRespawned(newPlayer)
wait(1)
local Character = newPlayer.Character
And then we need to make sure that the characters torso is nil and make sure all his body parts are invisible like this:
if Character.Torso ~= nil then
Character.Torso.Transparency = 1
end
if Character.Head ~= nil then
Character.Head.Transparency = 1
end
if Character:findFirstChild("Right Leg") ~= nil then
Character:findFirstChild("Right Leg").Transparency = 1
end
if Character:findFirstChild("Left Leg") ~= nil then
Character:findFirstChild("Left Leg").Transparency = 1
end
if Character:findFirstChild("Right Arm") ~= nil then
Character:findFirstChild("Right Arm").Transparency = 1
end
if Character:findFirstChild("Left Arm") ~= nil then
Character:findFirstChild("Left Arm").Transparency = 1
end
Then we continue to remove our characters hats like so:
local x = Character:GetChildren()
for i=1, #x do
if x[i].className == "Hat" then
x[i]:Remove()
end
end
Then we continue to fallow up by checking fir the instance "sound" in the players head:
local y = Character.Head:GetChildren()
for x=1, #y do
if y[x].className == "Sound" then
x[i]:Remove()
end
end
Character.Head.face:Remove()
end
finally we close up the code:
function onPlayerEntered(newPlayer)
newPlayer.Changed:connect(function(property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
Final code:
function onPlayerRespawned(newPlayer)
wait(1)
local Character = newPlayer.Character
-------------------------------------------------------------------
if Character.Torso ~= nil then
Character.Torso.Transparency = 1
end
if Character.Head ~= nil then
Character.Head.Transparency = 1
end
if Character:findFirstChild("Right Leg") ~= nil then
Character:findFirstChild("Right Leg").Transparency = 1
end
if Character:findFirstChild("Left Leg") ~= nil then
Character:findFirstChild("Left Leg").Transparency = 1
end
if Character:findFirstChild("Right Arm") ~= nil then
Character:findFirstChild("Right Arm").Transparency = 1
end
if Character:findFirstChild("Left Arm") ~= nil then
Character:findFirstChild("Left Arm").Transparency = 1
end
-------------------------------------------------------------------
local x = Character:GetChildren()
for i=1, #x do
if x[i].className == "Hat" then
x[i]:Remove()
end
end
local y = Character.Head:GetChildren()
for x=1, #y do
if y[x].className == "Sound" then
x[i]:Remove()
end
end
Character.Head.face:Remove()
end
function onPlayerEntered(newPlayer)
newPlayer.Changed:connect(function(property)
if (property == "Character") then
onPlayerRespawned(newPlayer)
end
end)
end
game.Players.ChildAdded:connect(onPlayerEntered)
HOPE THIS HELPED
1 comment
https://scriptinghelpers.org/blog/clean-and-tidy please read this
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2 comments
Do you mean change all their body transparency to 1 for every user?
Yes