Ok so I'm trying to make a game like deathrun, with 1 killer, and the rest runners, a random map is selected, and when you died you were taken to the lobby. Anyone know how or what I can add to this script to make it choose a random map first, then tp the killer to the killer spawn and runners to runner spawn??

unction checkRunnerNumber() 
	local count = 0
	local players = game.Players:GetChildren()
	for i=1,#players do
		if players[i].Character ~= nil then 
		if players[i].TeamColor == BrickColor.new("Bright blue") then
			count = count + 1
			game.Workspace.HintText.Value = " Runners alive: " ..count.. " "
			game.Workspace.DebugOutput.Value = "Game is running normal. Checking runners alive and time left."
		end
	end
end