Trying to clone all the children into the model ds when it is loaded on enter, what's wrong?
game.Players.PlayerAdded:connect(function(p)
repeat wait() until p.ds
for i,v in pairs(game.ServerStorage.ds:GetChildren()) do
v:Clone().Parent = p.ds
end
end)
@MistaLangston, edited the script but still not working
game.Players.PlayerAdded:connect(function(p)
p.Archivable = false
if p.Archivable == false then
repeat wait() until game:WaitForChild("ds")
local a = game.ServerStorage:WaitForChild("ds"):Clone()
a.Parent = p
wait(.1)
p.Archivable = true
end
end)

1 comment
Didn't get it to work, check out my edit to the post maybe it'll help us get it fixed