The player teleports when joined, but if they reset they don't teleport back. I tried messing around with some other ideas but I forgot what I used and lost those versions.
local Teleporter = game.Workspace.TeleportPart
game:GetService("Players").PlayerAdded:connect(function(p)
p.CharacterAdded:connect(function(character)
if p:GetRankInGroup(00000) >= 0 or p:GetRankInGroup(00000) >= 0 or p.Name == "Player1" then
p.Character.Torso.CFrame = Teleporter.CFrame * CFrame.new(0,3,0)
end
end)
end)

1 comment
Anyone?