✓ Accepted answer
This would normaly working, it saves you data each second, even when a shutdown. Your leaderstats saves if you put this in a script 1-60 leaderstats will save in your game.
game.Players.PlayerRemoving:connect(function(p)
if p:findFirstChild("leaderstats") then
p:SaveInstance("SavedStatPNum"..tostring(game.PlaceId),p.leaderstats)
end
end)
game.Players.PlayerAdded:connect(function(p)
for k = 1, 60, 0.03 do
wait()
if p:findFirstChild("leaderstats") and p.DataReady then break end
end
local Loaded = nil
if p:findFirstChild("leaderstats") and pcall(function() Loaded = p:LoadInstance("SavedStatPNum"..tostring(game.PlaceId)) end) then
for j, v in pairs(Loaded:GetChildren()) do
pcall(function() p.leaderstats[v.Name].Value = v.Value end)
end
end
end)
3 comments
sorry, can you reword what you said before the code, it was kinda hard to understand
and my leaderstats work fine
put this in your workspace and normale evertything will saves