The script is in a folder called "AudioController" and the music IDs are in another folder called "Songs"
local sound = Instance.new("Sound")
sound.Parent = game.Soundscape
sound.Name = "CoolAudio"
local number = 1
local songs = script.Parent.Songs:GetChildren()
local currentsong = 1
local nowplaying = 0
for i=1,#songs do
songs[i].Name = tostring(number)
number = number + 1
end
function cycle()
local song = script.Parent.Songs:FindFirstChild(tostring(currentsong))
if song == nil then
currentsong = 1
wait()
cycle()
else
nowplaying = song.Value
sound.SoundId = "rbxassetid://" .. tostring(song.Value)
sound:Play()
wait(sound.TimeLength)
currentsong = currentsong + 1
sound:Stop()
cycle()
end
end
cycle()

2 comments
The audio now plays in-game though it stops as soon as you actually spawn.
Try and redo the script, this time make the sound play and exist in the workspace, and make is more simple, there are more less complicated and efficient ways to play sound like this.