It's a server script inside of a module script that is placed in Startergui It works in test solo but not in play FE is on
--Pieces
repeat wait() until script.Parent.Parent.Parent.Parent
wait(.5)
script.Parent.Parent.WelcomeScreen.Welcome:TweenPosition(UDim2.new(0.35, 0,.4, 0),"InOut","Elastic",2.6,false)
local Player = script.Parent.Parent.Parent
local Mouse = Player:GetMouse()
local slab = script.Parent.Parent.Refrences.Slab:Clone()
script.Parent.Parent.WelcomeScreen.Welcome.Enter.MouseButton1Down:connect(function()
script.Parent.Parent.WelcomeScreen.Welcome:TweenPosition(UDim2.new(0.35, 0,-.25, 0),"InOut","Linear",.6,false)
wait(.5)
-- script.Parent.Parent.WelcomeScreen.Loading:TweenPosition(UDim2.new(0, 0,-.2, 0),"InOut","Linear",.6,false)
-- wait(3)
-- script.Parent.Parent.WelcomeScreen.Loading:TweenPosition(UDim2.new(0, 0,2, 0),"InOut","Linear",.6,false)
end)
Mouse.Button1Down:connect(function()
if script.Parent.Parent.MaterialPicker.Placing.Value == true then
if script.Parent.Parent.MoneyDisplay.PartCount.Count.Value ~= 800 then
wait(.1)
local SlabClone = Player.Character.Slab:Clone()
SlabClone.Parent = game.Workspace
SlabClone.Transparency = 0
SlabClone.CanCollide = true
-- script.Parent.Parent.MoneyDisplay.PartCount.Count.Value = script.Parent.Parent.MoneyDisplay.PartCount.Count.Value + 1
-- script.Parent.Parent.MoneyDisplay.PartCount.TextLabel.Text = script.Parent.Parent.MoneyDisplay.PartCount.Count.Value.."/800"
end
end
end)
round = function(N,D)
return math.floor((N/(D or 1))+0.5)*(D or 1)
end
while true do
wait(.1)
if script.Parent.Parent.MaterialPicker.Placing.Value == true then
slab.Parent = Player.Character
slab.Transparency = .6
local material = script.Parent.Parent.MaterialPicker.MainFrame.CurrentMaterial.Value
local x = math.ceil(Mouse.Hit.p.X)-2
local z = math.ceil(Mouse.Hit.p.Z)-2
x1 = x%4
z1 = z%4
x2 = x + (4 - x1)
z2 = z + (4 - z1)
slab.CFrame = CFrame.new(x2,round(Mouse.Hit.p.Y,.1)+.3,z2)
slab.Material = Enum.Material[material]
slab.CanCollide = false
else
slab.Transparency = 1
end
