I am trying to make a script that will cycle through models and turn them into a certain material depending on what color it is. Right now I only have the script that will cycle through it, but it won't work. The error it gives me is " Argument 1 missing or nil." It is in a server script. This is the code:
local S = game.Workspace
local T = game.ServerStorage
function cycle()
local P = S:FindFirstChild()
if P:IsA("Model") then
repeat
Parts()
until
P:FindFirstChild() == nil
end
end
function Parts()
local C = P:FindFirstChild()
if C:IsA("Part")then
elseif C == nil then
P.Parent = T.Analyzed
repeat
re()
until
T.Analyzing:FindFirstChild() == nil
else
C.Parent = T.Analyzing
end
end
function re()
local R = T.Analyzing:FindFirstChild()
if R ~= nil then
R.Parent = P
end
end
function B()
local M = T.Analyzed:FindFirstChild()
if M ~= nil then
M.Parent = S
end
end
repeat
cycle()
wait(1)
until
S:FindFirstChild() == nil
repeat
B()
wait(1)
until
T.Analyzed:FindFirstChild() == nil
Edit: I know it won't change the material yet since I have not coded it in yet. I am just trying to see if it will move the materials to the holding folder.
