So last time I asked how to morph a character and I did find an answer. It worked, however I wanted to try and use welding. I managed to remove the character's right and left leg and replaced it with my custom morph's legs. I moved on to the torso and when I made it uncollidable and transparent and replaced it with my custom morph's torso, it killed my player when I tested it. I then tried to remove the torso and quickly replace it but that did not work either. I disabled the script and looked into my player's torso, thinking that the Motor6D were the problem and I was right. So now I'm thinking about how to successfully remove the torso or make it invisible and replace it with my own. Here's the script.
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
wait()
--Works here
local newleftknee = game.ServerStorage.CustomModel.LeftKnee:Clone()
newleftknee.Parent = char
local weld = Instance.new("Weld", newleftknee)
weld.Part0 = newleftknee
weld.Part1 = char.Torso
weld.C0 = CFrame.new(0.5, 1.5, 0)
char["Left Leg"]:Destroy()
newleftknee.Anchored = false
local newleftleg = game.ServerStorage.CustomModel.LeftLeg:Clone()
newleftleg.Parent = char
local weld1 = Instance.new("Weld", newleftleg)
weld1.Part0 = newleftleg
weld1.Part1 = char.Torso
weld1.C0 = CFrame.new(0.5, 3, 0)
newleftleg.Anchored = false
local newrightknee = game.ServerStorage.CustomModel.RightKnee:Clone()
newrightknee.Parent = char
local weld2 = Instance.new("Weld", newrightknee)
weld2.Part0 = newrightknee
weld2.Part1 = char.Torso
weld2.C0 = CFrame.new(-0.5, 1.5, 0)
char["Right Leg"]:Destroy()
newrightknee.Anchored = false
local newrightleg = game.ServerStorage.CustomModel.RightLeg:Clone()
newrightleg.Parent = char
local weld3 = Instance.new("Weld", newrightleg)
weld3.Part0 = newrightleg
weld3.Part1 = char.Torso
weld3.C0 = CFrame.new(-0.5, 3, 0)
newrightleg.Anchored = false
--Problem starts here
local newtorso = game.ServerStorage.CustomModel.Torso:Clone()
newtorso.Parent = char
newtorso.CanCollide = false
local weld4 = Instance.new("Weld", newtorso)
weld4.Part0 = newtorso
weld4.Part1 = char.Head
weld4.C0 = CFrame.new(0, 1, 0)
char.Torso:Destroy()
end)
end)

4 comments
I don't actually think its possible to remove the torso from the character but you can make it invisible and such and weld your custom Torso to it.
Ah, thank you! That solved my problem... However, I still don't know why my previous attempt was futile... I made it uncollidable and invisible yet it killed me... Oh well. Thank you!
Np
It's because you named it torso, and it thinks that you made a new torso that overrides it.