I have a loop that will turn the value on and off as well as a few other things but when the value is changed, this script isn't effected. Any Ideas?
if game.workspace.Gamestart.Value == true then
wait(0.1)
local sword = game.ReplicatedStorage.ClassicSword:Clone()
sword.Parent = game:GetService("Players").LocalPlayer.Backpack
sword.Handle.Mesh.TextureId = script:WaitForChild("TextureId").Value
end
