I have a script were it saves the leaderstats and Tools. The script saves and loads the leaderstats, but it doesn't save/load the Tools. I don't know if it's not saving or not loading. Any help? Script:

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--[Variables]--
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local DataStore = game:GetService("DataStoreService"):GetDataStore("RoaHSave")


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--[Task Area]--
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game.Players.PlayerAdded:connect(function(newPlayer)
	--Creates variables
	local leaderstats = newPlayer:WaitForChild("leaderstats")
	local xp = leaderstats:WaitForChild("XP")
	local level = leaderstats:WaitForChild("Lvl")
	local c = leaderstats:WaitForChild("Tix")
	local Backpack = newPlayer:WaitForChild("Backpack"):GetChildren()
	newPlayer:WaitForChild("StarterGear")
	
	--Creates user key
	local key = "user-"..newPlayer.userId
	
	--Get saved data
	local savedData = DataStore:GetAsync(key)
	
	
	--If player has data saved, load data. If not, save current data.
	if savedData then
		--Get and set RPG Status
		xp.Value = savedData[1]
		level.Value = savedData[2]
		c.Value = savedData[3]
		--Get and set tools
		for i, v in pairs (savedData) do
			if i>3 and v ~= "ClassicSlingshot" then
				print(v)
				local clone = game.ServerStorage.Gears.Items:FindFirstChild(v):clone()
				clone.Parent = newPlayer.Backpack
				if game.ServerStorage.Gears.Items:FindFirstChild(v.Name).SG == true then
					local clone2 = game.ServerStorage.Gears.Items:FindFirstChild(v):clone()
					clone2.Parent = newPlayer.StarterGear
				end 
			end
		end
		
	else		
		--Set values
		local valuesToSave = {xp.Value,level.Value,c.Value}
		local index = 4
		for i, v in pairs (Backpack) do
			if v.Name ~= "ClassicSlingshot" then
				table.insert(valuesToSave,index,v.Name)
				index = index + 1
			end
		end
		--Store values
		DataStore:SetAsync(key,valuesToSave)
	end
	-- When the player is leaving, save status
	game.Players.PlayerRemoving:connect(function(player)
		--Set values
		local valuesToSave = {xp.Value,level.Value,c.Value}
		local index = 4
		for i, v in pairs (Backpack) do
			if v.Name ~= "ClassicSlingshot" then
				table.insert(valuesToSave,index,v.Name)
				index = index + 1
			end
		end
		--Store values
		DataStore:SetAsync(key,valuesToSave)
	end)
end)