Works great in studio play mode but not in a proper game server.
basically its supposed to find the key from lighting then change the value and give it to the player.
When tested it copies then deletes itself after a few seconds after not fully loading (no decal etc).
function onTouched(hit)
if hit.Parent == nil then return end
if (hit.Parent:findFirstChild("Humanoid") == nil) then return end
local human = hit.Parent:findFirstChild("Humanoid")
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if (game.Workspace:findFirstChild(human.Parent.Name.."House") ~= nil) then Message(player, "You already own a house.") return end
if (human ~= nil) and debounce == false then
debounce = true
local stats = player:findFirstChild("leaderstats")
if stats ~= nil then
local cash = stats:findFirstChild("Money")
if cash.Value > (upgradecost-1) then
cash.Value = cash.Value - upgradecost
local housemarker= Instance.new("StringValue")
housemarker.Parent = game.Workspace
housemarker.Name = human.Parent.Name.."House"
housemarker.Value = script.Parent.Parent.Parent.Name
Message(player, "You now own this house.")
--script.Parent.Parent.Parent.Vacant.Name = player.Name.."'s House"
local stuff = script.Parent.Parent:GetChildren()
for x = 1, #stuff do
if stuff[x].ClassName == "Model" then
stuff[x].Name = player.Name.."'s House"
elseif stuff[x].ClassName == "Part" then
stuff[x].Transparency = 1
stuff[x].CanCollide = false
if stuff[x].Name == "Sign" then
stuff[x].Decal.Transparency = 1
end
end
end
script.Disabled = true
housemodel.MainHouse.Owner.Value = player.Name
if player.Backpack:findFirstChild("Key") == nil and player.Character:findFirstChild("Key") == nil then
local keycopy = game.Lighting.Key:clone()
keycopy.Value.Value = player.Name
keycopy.Parent = player.Character
end
else
local message = Instance.new("Message")
message.Text = "You don't have enough money."
message.Parent = player
wait(3)
message:remove()
end
wait(3)
debounce = false
end
end
end
script.Parent.Touched:connect(onTouched)

1 comment
Does anyone know how to fix this?