Im trying to get together a script that will save "ONLY" the weapons that go into StartGear. There are shops that when you buy the item it goes into StarterGear. However when I leave the server and come back it does not remember that I purchased it...

This is the script

local wm = Instance.new("Model")
wm.Name = "Weaps"

function give(weap, player) 
	
	for _, w in ipairs(player.Weaps:GetChildren()) do
		if w.Name == weap.Name then return end
	end
	
	for _, w in ipairs(game.StarterGear:GetChildren()) do
		if w.Name == weap.Name then return end
	end
	
	weap:clone().Parent = player.Weaps
end

game.Players.ChildAdded:connect(function(p)
	wm:clone().Parent = p
	wait()
	p.Character.ChildAdded:connect(function(wep)
		if wep.className == "Tool" then
			give(wep, p)
		end
	end)
	p.Changed:connect(function(pr)
		if pr == "Character" then
			for _, w in ipairs(p.Weaps:GetChildren()) do
				w:clone().Parent = p.Backpack
			end
			p.Character.ChildAdded:connect(function(wep)
				if wep.className == "Tool" then
					give(wep, p)
				end
			end)
		end
	end)
	p.Backpack.ChildAdded:connect(function(h)
		if h.className == "HopperBin" then
			give(h, p)		
		end
	end)
end)
	

2 comments

0

nothing in this uses data persistence to transfer between servers.

0

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