I want to make a brick that follows me where ever I go (without welds) . I've tried using the :MoveTo() function, but that didn't help.
COMMUNITY QUESTION
How to make a following brick?
1 answer
Try putting BodyPosition in the part, and change the BodyPosition's "position" property to your Torso's position. Maybe add some offset as well, so it's not running right into you. Try this:
-- Local script
local client = game:GetService("Players").LocalPlayer
local char = client.Character or client.CharacterAdded:wait()
repeat wait() until char:FindFirstChild("Torso")
local torso = char.Torso
local p = Instance.new("Part",workspace)
local f = Instance.new("BodyPosition",p)
while wait() do
f.position = torso.Position+Vector3.new(1,5,1)
end
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2 comments
Perhaps try PathFinding AI? Put the start in the brick, and the end in the player, but a little further so the part doesn't try to ram you.
Provide your attempt please.