So ive got an inventory system, you press a button it opens a page shows ur items ect, but this inventory acts as a hotbar instead, you can open and close it.....problem is if you obtain a new item for example buying a sword, it doesn't show it in the inventory until you refresh it by closing it then reopening it....
so my question is, is there something i can add into my inventory script that refreshes is on a loop every so many seconds?
here is the script so u can see whats up.
wait(3)
player = game.Players.LocalPlayer
game.StarterGui:SetCoreGuiEnabled('Backpack',false)
--
local Enabled = false
function UpdateInventory()
if Enabled == false then
Enabled = true
script.Parent.Frame.Visible = true
script.Parent.HotBar.Visible = true
script.Parent.Left.Visible = true
script.Parent.Right.Visible = true
script.Parent.MoveBar.Visible = true
script.Parent.Frame.CanvasSize = UDim2.new(0,48*#player.Backpack:children(),0,0)
script.Parent.Frame:ClearAllChildren()
for i,v in pairs(player.Backpack:GetChildren()) do
Obj1 = Instance.new('ImageButton',script.Parent.Frame)
Obj1.Size = UDim2.new(0,40,0,40)
Obj1.Position = UDim2.new(0,45*i-16,0,7)
Obj1.BackgroundTransparency = 0
Obj1.Image = v.TextureId
Obj1.MouseButton1Down:connect(function()
player.Character.Humanoid:UnequipTools()
player.Character.Humanoid:EquipTool(v)
end)
end
else
Enabled = false
script.Parent.Frame.Visible = false
script.Parent.HotBar.Visible = false
script.Parent.Left.Visible = false
script.Parent.Right.Visible = false
script.Parent.MoveBar.Visible = false
end
end
script.Parent.InvenButton.MouseButton1Down:connect(function()
UpdateInventory()
end)
player.Backpack.Changed:connect(function()
if Enabled == false then Enabled = true UpdateInventory() end
if Enabled == true then Enabled = false UpdateInventory() end
end)

1 comment
Try this