So ive got an inventory GUI and it uses a scrolling frame that houses the buttons(items) problem is when i add enough items to force a scroll bar it instead just goes through the box and acts like its not a scrollingFrame. im thinking its probably the inventory script, but not sure...
I have ScrollingEnabled on and ClipsDecendants on.
here is the whole inventory script, im not sure what would cause this im pretty noob at LUA :/
wait(3)
player = game.Players.LocalPlayer
game.StarterGui:SetCoreGuiEnabled('Backpack',false)
--
local Enabled = false
function UpdateInventory()
if Enabled == false then
Enabled = true
script.Parent.Frame.Visible = true
script.Parent.HotBar.Visible = true
script.Parent.Frame.CanvasSize = UDim2.new(0,0,0,20*#player.Backpack:children())
script.Parent.Frame:ClearAllChildren()
for i,v in pairs(player.Backpack:GetChildren()) do
Obj1 = Instance.new('ImageButton',script.Parent.Frame)
Obj1.Size = UDim2.new(0,40,0,40)
Obj1.Position = UDim2.new(0,5,0,47*i-27)
Obj1.BackgroundTransparency = 0
Obj1.Image = v.TextureId
Obj1.MouseButton1Down:connect(function()
player.Character.Humanoid:UnequipTools()
player.Character.Humanoid:EquipTool(v)
end)
end
else
Enabled = false
script.Parent.Frame.Visible = false
script.Parent.HotBar.Visible = false
end
end
script.Parent.InvenButton.MouseButton1Down:connect(function()
UpdateInventory()
end)
player.Backpack.Changed:connect(function()
if Enabled == false then Enabled = true UpdateInventory() end
if Enabled == true then Enabled = false UpdateInventory() end
end)
