So ive got this inventory GUI and in studio test runs it works fine the button i have works closing and opening it and yada yada but when i test it online the button doesnt work...its color changes showing its a button but when i click it nothing opens.....
here is the script
player = game.Players.LocalPlayer
game.StarterGui:SetCoreGuiEnabled('Backpack',false)
--
local Enabled = false
function UpdateInventory()
if Enabled == false then
Enabled = true
script.Parent.Frame.Visible = true
script.Parent.Frame.CanvasSize = UDim2.new(0,0,0,20*#player.Backpack:children())
script.Parent.Frame:ClearAllChildren()
for i,v in pairs(player.Backpack:GetChildren()) do
Obj1 = Instance.new('ImageButton',script.Parent.Frame)
Obj1.Size = UDim2.new(0,60,0,60)
Obj1.Position = UDim2.new(0,5,0,65*i-50)
Obj1.BackgroundTransparency = 0
Obj1.Image = v.TextureId
Obj1.MouseButton1Down:connect(function()
player.Character.Humanoid:UnequipTools()
player.Character.Humanoid:EquipTool(v)
end)
end
else
Enabled = false
script.Parent.Frame.Visible = false
end
end
script.Parent.InvenButton.MouseButton1Down:connect(function()
UpdateInventory()
end)
player.Backpack.Changed:connect(function()
if Enabled == false then Enabled = true UpdateInventory() end
if Enabled == true then Enabled = false UpdateInventory() end
end)
if you could point out what in it is keeping it from working online i would very much appreciate it :)

4 comments
Are you using a LocalScript?
yes i am....should i not be?
You should wait for the gui loads into the player. game.Players.LocalPlayer:WaitForChild("Backpack")
:p sorry im a big noob at LUA....what do you mean? Is there something i need to add/change in the script? :) thanks for the replies btw