so im very noob at LUA and am slowly making an rpg :P
ive been grabbing free models/scripts from roblox and mixing them and editing them to fit my liking but im stuck....
im working on an inventory system and found a script that puts roblox's current inventory and hotbar into a wierd little box you can use but it shows item name and i dont want that...what i want is for it to show the items decal that it uses for roblox's hotbar i hope thats clear enough to understand
here is the local script for the inventory im using
player = game.Players.LocalPlayer
game.StarterGui:SetCoreGuiEnabled('Backpack',false)
--
local Enabled = false
function UpdateInventory()
if Enabled == false then
Enabled = true
script.Parent.Frame.Visible = true
script.Parent.Frame.CanvasSize = UDim2.new(0,0,0,20*#player.Backpack:children())
script.Parent.Frame:ClearAllChildren()
for i,v in pairs(player.Backpack:GetChildren()) do
Obj1 = Instance.new('TextButton',script.Parent.Frame)
Obj1.Size = UDim2.new(1,-12,0,20)
Obj1.Position = UDim2.new(0,0,0,20*i-20)
Obj1.BackgroundTransparency = 1
Obj1.FontSize = 'Size24'
Obj1.Text = v.Name
Obj1.Font = 'SourceSansBold'
Obj1.TextColor3 = Color3.new(255,255,255)
Obj1.TextXAlignment = 'Left'
Obj1.MouseButton1Down:connect(function()
player.Character.Humanoid:UnequipTools()
player.Character.Humanoid:EquipTool(v)
end)
end
else
Enabled = false
script.Parent.Frame.Visible = false
end
end
script.Parent.InvenButton.MouseButton1Down:connect(function()
UpdateInventory()
end)
player.Backpack.Changed:connect(function()
if Enabled == false then Enabled = true UpdateInventory() end
if Enabled == true then Enabled = false UpdateInventory() end
end)
if you could walk me through what things i would have to add to this script to replace the TextButton with an imagebutton that shows the items decal that would be great.
thanks :)
