The touched event is great when it comes to a player touching a brick, but what about being able to award points whenever the player is on the same spot or brick for a couple seconds, then the touched event wouldn't really work.
how exactly would I make this, like make a player lose 1 hp every second its on the base part and if its not, the player wouldn't lose damage?
script.Parent.Touched:connect(function(hit)
human = hit.Parent.Humanoid
human.Health = human.Health - 1
wait(1) -- it doesnt make sense, help?
end)

2 comments
Thanks it works :D, though it would be nice if you could add a little comment towards the end exactly what the line does
I tried to explain, but that's not something I'm good at.