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✓ ANSWER ACCEPTED

Bullet only goes on Z axis, not Z axis relevant to the gun?

I made a script, when you click, it shoots a bullet. Unfortunately, the bullet only goes on the Z axis, not the Z axis relevant to the gun! Why is that happening? Here is my script

wait(1)
script.Parent.Equipped:connect(function(mouse)
    mouse.Button1Down:connect(function()
--	local animation = script.Slash
--	local plyr = script.Parent.Parent.Name
--	local char = workspace:FindFirstChild(plyr)
--	local anim = char.Humanoid:LoadAnimation(animation)
--	anim:Play()
	local bullet = Instance.new("Part")
	bullet.FormFactor = "Custom"
	bullet.Size = Vector3.new(0.5,0.2,0.2)
	bullet.BrickColor = BrickColor.new("Toothpaste")
	bullet.BackSurface = "SmoothNoOutlines"
	bullet.BottomSurface = "SmoothNoOutlines"
	bullet.FrontSurface = "SmoothNoOutlines"
	bullet.LeftSurface = "SmoothNoOutlines"
	bullet.RightSurface = "SmoothNoOutlines"
	bullet.TopSurface = "SmoothNoOutlines"
	bullet.Velocity = Vector3.new(0,0,100)
	bullet.Parent = workspace
	bullet.Position = script.Parent.Handle.Position
	bullet.Transparency = 0
	bullet.CanCollide = true
	--local speed = script.Speed:clone()
	--speed.Parent = bullet
	local damage = script.DamageScript:clone()
	damage.Parent = bullet
	print("HALLAAA")
    end)
end)

Please help!!! Thank you!!!

2 answers

✓ Accepted answer

For the velocity, you're just firing the bullet off the Z axis. You can set the velocity to the lookVector of the gun's handle multiplied by the speed of the bullet.

lookVector * Speed

We can get the lookVector of the gun's handle by using it's CFrame. The following code can replace the bullet's velocity line so that the bullet travels out of the gun at a speed of 100 studs.

bullet.Velocity = script.Parent.Handle.CFrame.lookVector * 100


I hope my answer helped you. If it did, be sure to accept it.

If you want to use the relative z-axis of the handle, use script.Parent.Handle.CFrame.lookVector*100.

1 comment

0

Sorry, didn't see your answer.

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