I made a script, it is supposed to check and see if the player's torso is on fire! It removes it if the torso is on fire, but if there is no fire it breaks, and sends errors. I understand it can't check for something if it doesn't exist, but I know you can do it somehow! Here is my script
function onTouched(hit)
if hit.Parent.Torso.Fire then
hit.Parent.Torso.Fire:remove()
end
end
script.Parent.Touched:connect(onTouched)
Output: 10:37:21.224 - Fire is not a valid member of Part Please help!!! Thank you!!!
