How do quarternions work and how do they work with CFraming. I know there important for interpolating angle to other angles. One more question can someone also explain how .unit retrieves direction for vectors.
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How do quarternions work and how do they work with CFraming?
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There are a few articles about quaternions:
http://wiki.roblox.com/index.php?title=Quaternions_for_rotation http://wiki.roblox.com/index.php/User:MrNicNac/Quaternion http://en.wikipedia.org/wiki/Quaternion http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
A unit vector is derived by dividing a vector by its magnitude. The length of the resulting vector is one.
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This is more purely math. Look around the web for quaternions, I will tell you, they are difficult to grasp. You can also search up "unit vector formula" or something. I believe that this is calculus stuff here. It'll be much better for you if the info is coming from professionals
@SurVur, how ridiculous, he also asked how they worked with CFraming so they are related to ROBLOX
CFrames are the matrix that quaternions use. They're related to Roblox because they're called "CFrames" instead of "matrix."