So i tried making a tool that cancels the animations currently in the character (idle, fall etc.), insert and play an animation, then resume the default animations and delete the custom animation when the mouse is clicked. Here's the script and I realize it may be a little messy...
local animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/Salute1-item?id=273131510"
local animTrack = nil
local canPlay = true
game.Players.PlayerAdded:connect(function(player)
while not player.Character do wait() end
local character = player.Character
local animateScript = character.Animate
local bin = script.Parent
bin.Selected:connect(function(Mouse)
Mouse.Button1Down:connect(function()
animateScript:Stop()
if canPlay then
local player = game.Players.LocalPlayer.Character
canPlay = false
animTrack = player.Humanoid:LoadAnimation(animation) -- Load animation into Humanoid
animTrack:Play() -- Start the animation
animTrack.KeyframeReached:connect(function(keyframeName) -- Bind function to KeyframeReached event
if keyframeName == "SaluteEnd" then
canPlay = true
animation:Destroy()
animateScript:Play()
end
end)
end
end)
end)
end)
wait()
If someone could help that would be great.
